<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar/1227642750219482698?origin\x3dhttp://theblogwhichlookslikeablogbutitsnot.blogspot.com', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
Saturday, October 30, 2010
Disney tour ; 7:43 AM

Today the gang took us to disney studios. The place is really hugeeeeeee!!!!!!!! and they also have an internship programme They showed us clips from tangled.I got to admire their hair animation. SO gonna catch that movie


Monday, October 25, 2010
Hello! ; 6:17 AM

Well been One and a half months
An update on my work
Been working alot on the brickwall explosion!
Now my brick wall explodes much more realistically
With controlled static objects, fractured and breakable bjects in specific area to give a more controlled explosion.
now my scene has an enviroment of procedural trees
need to texture them tho =)
looking good and if all goes well it should be completed a week before presentation


Saturday, October 2, 2010
My tree ; 1:24 PM

Well its time to talk about my project.
WHat has started off as a project i wanted to destroy the eiffel tower. THen i scaled it down to an l sysytem with chops which i pretty much nailed it in the 1st week
it progressed to growing a flower
and now after that its going to smash out of a brick wall

How do i do it?
Simply use two rbd objects and collide with each other.


Monday, September 27, 2010
Day 24 ; 8:30 AM

WEnt on a field trip to malibu.
Walked around a house called the admson house or something like that
had a lot of history and was a very very beautiful place.
had a great view of the beach too


Day 20 ; 8:28 AM

Today we went to universal studios hollywood. Had a great time and learned some of the special effects technique they used in movies. Went around the studios and saw the sets and props they used for the movies. Well worth the money spent!


Friday, September 17, 2010
Day 18 ; 9:40 AM


Kevin Mack came down and gave us a talk

Kevin Mack is a pioneering Digital Artist and Academy Award winning
Visual Effects Supervisor. He received the Oscar for his work on the
film "What Dreams May Come". His other film credits include "Percy
Jackson and The Olympians: The Lightning Thief", "Speed Racer", "Ghost
Rider", "Big Fish", "Fight Club", "A Beautiful Mind", "Vanilla Sky",
"How the Grinch Stole Christmas", "Apollo 13" and many more.

The son of Disney artists, Kevin was tutored in art by his parents and
their artist friends. At 16, he received a scholarship for drawing
classes at Art Center College of Design. At 18, he was the youngest
student to be accepted into the college program, where he studied Fine
Art, Illustration and Film.

After college, Mack worked in the film industry doing traditional glass
matte painting, scenic painting, sculpting, model making, animation,
storyboards and set design.

In the mid-eighties, Kevin began experimenting with computers to make
his art and music. Recognizing it's potential for film work, he helped
pioneer the use of computer graphics for visual effects. In 2007 he
received an honorary Doctorate of Science degree from Art Center for his
contributions to the field of motion picture visual effects.

Mack's work is the result of ongoing research in a wide range of fields
from the mathematics of complexity to neuroscience and human perception.
His work in Artificial Life and Rule Based Systems, used on "What
Dreams May Come" and "Fight Club", inspired the development of tissue
simulation software that is now being used for virtual stem cell
research. In 2006, Mack received the title of Honorary Neuroscientist,
from UCLA's David Geffen School of Medicine, for his lectures there on
perception, visualization and creativity.

Mack's fine art, animation and music document his exploration of
infinity, complexity and the nature of reality and consciousness. His
work has been exhibited at the Laguna Beach Art Museum, Carnegie Melon
University, Siggraph, the Los Angeles Center for Digital Art, Visual
Amalgam, the Hive and various LA art shows.


Tuesday, September 14, 2010
Day 15 ; 1:28 PM

Well this is my work so far
Waiting for the review on my work



Capture
Anything and everything about you here.
bold italics and underline

Cold
Tagboard. Cbox recommended.

Sight
Link
Link
Link
Link
Link

Look Through
September 2010
October 2010

Credits
x x x x x x